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  • …  
    • Conference 
      • Get Tickets
      • Content Tracks
      • Partners
      • Destination Toolkits
    • Expo 
      • Floor Plan
      • Sponsors and Exhibitors
      • Auggie Awards
    • Past Event Recaps 
      • AWE Asia 2026
      • AWE Asia 2024
      • AWE Asia 2023
      • AWE Asia 2022
      • AWE Asia 2021
      • AWE Asia 2020
    • About 
      • About AWE
      • AWE Events
      • Blog
      • Contact Us
      • 中文
    • Conference 
      • Get Tickets
      • Content Tracks
      • Partners
      • Destination Toolkits
    • Expo 
      • Floor Plan
      • Sponsors and Exhibitors
      • Auggie Awards
    • Past Event Recaps 
      • AWE Asia 2026
      • AWE Asia 2024
      • AWE Asia 2023
      • AWE Asia 2022
      • AWE Asia 2021
      • AWE Asia 2020
    • About 
      • About AWE
      • AWE Events
      • Blog
      • Contact Us
      • 中文
    • …  
      • Conference 
        • Get Tickets
        • Content Tracks
        • Partners
        • Destination Toolkits
      • Expo 
        • Floor Plan
        • Sponsors and Exhibitors
        • Auggie Awards
      • Past Event Recaps 
        • AWE Asia 2026
        • AWE Asia 2024
        • AWE Asia 2023
        • AWE Asia 2022
        • AWE Asia 2021
        • AWE Asia 2020
      • About 
        • About AWE
        • AWE Events
        • Blog
        • Contact Us
        • 中文

      Eric Hawkinson

      Founder & Learning Futurist, Together Learning

      Eric is a learning futurist, tinkering with and designing technologies that may better inform the future of teaching and learning. Eric's projects have included augmented tourism rallies, AR community art exhibitions, mixed reality escape rooms, and other experiments in immersive technology.

       

      Sub Stage 2:

      Day 1 (August 30), 2:55 PM-3:20 PM

      Designing and Delivering XR Content for Field Trips, Extracurricular Activities, and Classroom Simulations

      Experiential education for undergraduate and K12 students represents one of the most significant near-term opportunities for XR to gain wider adoption. This panel explores how XR is being used today to create experiential education activities like off-campus excursions that use mobile AR, field trips in VR, and afterschool activities and classroom simulations that use both. We explore limitations, opportunities, and tipping points that come from the XR hardware ecosystem. We then examine content design considerations informed by the needs of K12 educators, such as the ease of customizing teaching materials and the need to balance user autonomy with focus on a learning objective.

       

      More Details at Agenda and Content Tracks

       

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