Ajune Wanis Ismail

Head of Mixed/Virtual Reality Research lab, UTM, Universiti Teknologi Malaysia

Dr. Ajune Wanis Binti Ismail is currently a Senior Lecturer in computer graphics and computer vision at the Faculty of Computing, Universiti Teknologi Malaysia, Skudai Johore. She is a leader for UTM Vicubelab – a research group of experts in virtual, visualization, and vision. Her expertise is in Mixed/Augmented Reality technology, she is the head of mivielab (mixed and virtual environment research lab). She gets her MSc research study in a fast track of 3 semesters by creating a robust tracking algorithm for AR. She has conducted her Ph.D. study at HITLabNZ in New Zealand and her research with the supervision of Prof. Dr. Mark Billinghurst (a prominent Professor in AR area and also a pioneer of ARToolkit) . She has been working with mixed/augmented reality areas, and today she has moved to explore more extended reality (XR) and the metaverse.

 

Sub Stage 1:

Day 2 (August 31), 3:35 PM-4:00 PM

Gesture and XR: Redefining Human Interaction in Immersive Realms

In the dynamic realm of extended reality (XR), the convergence of digital innovation and human interaction has ushered in a new era of immersive experiences. As we journey through virtual reality (VR), augmented reality (AR), and mixed reality (MR), the significance of intuitive and natural user interfaces becomes ever more pronounced. This presentation will illuminate the transformative potential of hand gesture interaction within XR environments. Hand gesture interaction represents a bridge between the physical and digital realms, tapping into the innate language of human movement. With XR as our canvas, this presentation will delve into the magic of gestures, exploring their ability to seamlessly navigate virtual landscapes, manipulate digital objects, and evoke emotions in ways that transcend traditional interfaces. From fluid hand motions that sculpt virtual sculptures to intricate gestures that summon data overlays in the real world. As XR continues to proliferate across industries, it is a call to envision a world where we touch, sculpt, and shape the intangible, where XR and hand gestures entwine to redefine human expression and interaction.