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    • Conference 
      • Get Tickets
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    • Expo 
      • Floor Plan
      • Sponsors and Exhibitors
      • Auggie Awards
    • Past Event Recaps 
      • AWE Asia 2026
      • AWE Asia 2024
      • AWE Asia 2023
      • AWE Asia 2022
      • AWE Asia 2021
      • AWE Asia 2020
    • About 
      • About AWE
      • AWE Events
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      • 中文
    • Conference 
      • Get Tickets
      • Content Tracks
      • Partners
      • Destination Toolkits
    • Expo 
      • Floor Plan
      • Sponsors and Exhibitors
      • Auggie Awards
    • Past Event Recaps 
      • AWE Asia 2026
      • AWE Asia 2024
      • AWE Asia 2023
      • AWE Asia 2022
      • AWE Asia 2021
      • AWE Asia 2020
    • About 
      • About AWE
      • AWE Events
      • Blog
      • Contact Us
      • 中文
    • …  
      • Conference 
        • Get Tickets
        • Content Tracks
        • Partners
        • Destination Toolkits
      • Expo 
        • Floor Plan
        • Sponsors and Exhibitors
        • Auggie Awards
      • Past Event Recaps 
        • AWE Asia 2026
        • AWE Asia 2024
        • AWE Asia 2023
        • AWE Asia 2022
        • AWE Asia 2021
        • AWE Asia 2020
      • About 
        • About AWE
        • AWE Events
        • Blog
        • Contact Us
        • 中文

      George Wong

      Head of Singapore, The Sandbox

      George Wong is the Head of Singapore of The Sandbox, a leading decentralized virtual world and a subsidiary of Animoca Brands. Concurrently, he’s the Honorary Secretary for Women in Blockchain Asia and the Founder of Reactive Labs, a blockchain advisory. Prior to this, he has ventured more than 20+ start-ups from retail to publishing, most notably in the artistic, investment and blockchain space. He has managed a variety of investment-related firms, supported the growth of a regional investment community, and even successfully completed an ICO in 2018.

       

      Sub Stage 2:

      Day 2 (August 31), 1:55 PM-2:20 PM

      Building the Metaverse Creator Economy: To VR or Not to VR?

      Due to the popularity of popular media like Ready Player One, the mainstream opinion In metaverse to VR. In this sessions, we will cover on the following points:

      1. What is the state of the metaverse today? What does success and mass adoption look like?

      2. What is a metaverse creator economy?

      3. Do we need VR or are there other potential UX/UI that makes sense? How do we build a creator economy around this?

       

      More Details at Agenda and Content Tracks

       

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