Sub Stage 2：
Day 1 (August 30), 2:55 PM-3:20 PM
XR in Experiential Education: Designing and Delivering XR Content for Field Trips, Extracurricular Activities, and Classroom Simulations
Experiential education for undergraduate and K12 students represents one of the most significant near-term opportunities for XR to gain wider adoption. This panel explores how XR is being used today to create experiential education activities like off-campus excursions that use mobile AR, field trips in VR, and afterschool activities and classroom simulations that use both. We explore limitations, opportunities, and tipping points that come from the XR hardware ecosystem. We then examine content design considerations informed by the needs of K12 educators, such as the ease of customizing teaching materials and the need to balance user autonomy with focus on a learning objective.
Day 2 (August 31), 4:35 PM-5:00 PM
Closing Remarks & Auggie Awards