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  • About 
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  • …  
    • Conference 
      • Get Tickets
      • Content Tracks
      • Partners
      • Destination Toolkits
    • Expo 
      • Floor Plan
      • Sponsors and Exhibitors
      • Auggie Awards
    • Past Event Recaps 
      • AWE Asia 2026
      • AWE Asia 2024
      • AWE Asia 2023
      • AWE Asia 2022
      • AWE Asia 2021
      • AWE Asia 2020
    • About 
      • About AWE
      • AWE Events
      • Blog
      • Contact Us
      • 中文
    • Conference 
      • Get Tickets
      • Content Tracks
      • Partners
      • Destination Toolkits
    • Expo 
      • Floor Plan
      • Sponsors and Exhibitors
      • Auggie Awards
    • Past Event Recaps 
      • AWE Asia 2026
      • AWE Asia 2024
      • AWE Asia 2023
      • AWE Asia 2022
      • AWE Asia 2021
      • AWE Asia 2020
    • About 
      • About AWE
      • AWE Events
      • Blog
      • Contact Us
      • 中文
    • …  
      • Conference 
        • Get Tickets
        • Content Tracks
        • Partners
        • Destination Toolkits
      • Expo 
        • Floor Plan
        • Sponsors and Exhibitors
        • Auggie Awards
      • Past Event Recaps 
        • AWE Asia 2026
        • AWE Asia 2024
        • AWE Asia 2023
        • AWE Asia 2022
        • AWE Asia 2021
        • AWE Asia 2020
      • About 
        • About AWE
        • AWE Events
        • Blog
        • Contact Us
        • 中文

      Anurag Sachdeva

      Founder & CEO, Xtendr

      Before founding Xtendr, Anurag in his previous avatar use to head Rovio Entertainment (Angry Birds) for India, South East Asia & Middle East and Hatch Entertainment- world’s first mobile cloud gaming platform. In a short span of less than 3 years of starting Xtendr, he has convinced more than 50 leading FMCG brands in Asia to embrace WebAR (Coca Cola, Perfetti, Pernod Ricard, ITC, RedBull, Uniliver, Tata, Discovery Warner Bros, Kimbelry Clark to name a few. Xtendr is the only partner in Asia to have generated more than 50 million minutes of engagements through webAR and is the leading partner for Niantics in APAC region.

       

      Sub Stage 2:

      Day 1 (August 30), 11:30 AM-11:55 AM

      Making Objects Talk - Through AR

      During this session, I present “Objects That Talk” using the power of augmented reality. I explore the journey towards making physical products that are both present and future ready by enabling multi-modal interactions with consumer products. We discuss how AR is shaping thinking for stakeholders in fast-moving consumer goods players, including mediators like agencies and enablers that provide AR and generative AI solutions. We explore how AR and AR technologies advance the consumer goods industry, representing the phygital play towards product 2.0.

       

      More Details at Agenda and Content Tracks

       

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